Narrative Design for Video Games and Interactive Experiences
FILM UN3025 - 3 POINTS
SESSION A: May 25–July 3, 2026
INSTRUCTOR: Barrie Adleberg
Day & Time: TTh 10 AM—1:10 PM
FILM
SUMMER 2026
Traditionally, stories have followed a linear path, with a clear distinction between teller and audience. Yet, since the late 20th century, this model is shifting. Today, postmodern fiction, video games, interactive films, VR, participatory theater, and immersive experiences offer audiences agency, creating a challenge for creators: how do they uphold narrative integrity while allowing for choice, collaboration, and remixing?
In this class, we’ll examine how modern narrative designers craft stories across media that invite audience participation. Through history, analysis, and workshops, we’ll explore how creators design for interaction while preserving tone and themes, turning audiences into active participants.
For the final assignment, students will develop a 12-15 minute pitch presentation for an original story concept, adapting it into an interactive format that balances strong authorial vision with audience agency.
Objectives
Explore Storytelling Evolution: Understand how storytelling has adapted to new technologies and expanded narrative possibilities through lectures and key texts.
Analyze Interactive Formats: Examine and critique various interactive formats—like video games, VR, ARGs, and participatory theatre—to see how narrative design is applied across media.
Assess Audience Agency: Explore how audience participation shapes narrative, emotional impact, and overall storytelling in different media.
Engage with Industry Leaders: Discuss trends and innovations in interactive storytelling with leading artists and practitioners.
Create Interactive Concepts: Develop a visual pitch for an interactive story, balancing audience participation with narrative integrity.
Columbia students do not need to apply, but they do need to register. All visiting students will need to apply to the School of Professional Studies and register upon acceptance.