Video Games and Film

FILM S3023 - 3 POINTS
SESSION B: JULY 1–AUGUST 9, 2024 - IESH THAPAR
MON WED 1:00PM - 4:10PM - IN PERSON
FILM
SUMMER 2024

Cinema and videogames are moving-image-based media, and, especially over the past two decades, they have been credited with influencing each other. But how deep do their similarities actually go? In what way do the possibilities available to game developers differ from those available to filmmakers? How does each medium segment and present space, time, and action? What aesthetic effects are open to games that are not open to cinema, and vice versa? This course offers a comprehensive exploration of the dynamic relationship between cinema and video games. Through a combination of film screenings, gameplay, theoretical reading/discussions, and practical assignments, students will examine the historical, cultural, aesthetic, and narrative connections between these two influential media forms. The course aims to foster an understanding of how cinema and video games intersect, inform, and influence one another, providing a unique perspective on storytelling techniques within these mediums. The course will culminate in a final presentation where students will adapt an existing intellectual property, preferably a film or TV show, into a video game (or vice versa), justifying their creative choices.

Columbia students do not need to apply, but they do need to register. All visiting students will need to apply to the School of Professional Studies and register upon acceptance.

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